Guia docente 2023_24
Escuela de Ingeniería de Telecomunicación
Grao en Enxeñaría de Tecnoloxías de Telecomunicación
 Materias
  Videoxogos e realidade virtual
   Bibliografía. Fontes de información
Bibliografía Básica Jeremy Gibson, Introduction to Game Design, Prototyping, and Development (Game Design and Development), Ed. 1, Addison Wesley, 2014
Fletcher Dunn, Ian Parberry, 3D Math Primer for Graphics and Game Development, Ed. 2, A K Peters/CRC Press, 2011
Unity, Unity web: API description, tutorials and more. (https://unity3d.com),
Bibliografía Complementaria Jason Gregory (Editor), Game Engine Architecture, Ed. 2, A K Peters/CRC Press, 2014
Durant R. Begault, 3-D sound for virtual reality and multimedia (https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/20010044352.pdf), Ed. 1, 1994
Eric Lengyel, Mathematics for 3D Game Programming and Computer Graphics, Ed. 2, Course Technology, 2011
Guy Somberg, Game Audio Programming: Principles and Practices, Ed. 1, CRC Press, 2016
Steven M. LaValle, Virtual Reality (http://vr.cs.uiuc.edu/vrbooka4.pdf), Ed. 1, University of Illinois, 2017
Robert Nystrom, Game Programming Patterns (http://gameprogrammingpatterns.com/contents.html), Ed. 1, 2014
Dieter Schmalstieg, Tobias Hollerer, Augmented Reality: Principles and Practice (Usability), Ed. 1, Addison-Wesley Professional, 2016
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