|
B2 |
CON02.1 Identify the technical requirements of the different technologies for the integration of immersive environments and current and future trends when developing applications. |
|
B4 |
CON03 Recognise the main systems to be defined in a software architecture oriented to Extended Reality. |
|
B6 |
CON05 Interpret legislation and regulations in Extended Reality (intellectual property, privacy and intimacy). |
|
B8 |
CON07 Interpret the different parameters that define a 3D model. |
|
B10 |
CON09 Identify the stages of the production flow of an Extended Reality product. |
|
B12 |
CON11 Identify opportunities and challenges that contribute to a sustainable environmental, economic, political and social development along the lines of what has been identified. |
Choose C
|
Code |
Skill |
|
C1 |
HAB01 Demonstrate experience of the student's professional performance and the functions assigned in a real business environment. |
|
C2 |
HAB02 Apply existing technology to know how to design interactive environments. |
|
C3 |
HAB03 Develop complex applications in the most efficient way according to the interactive environment to be implemented. |
|
C4 |
HAB04 Use libraries to capture the environment and carry out computer vision or augmented reality and act on it. |
|
C5 |
HAB05 Analyse the characteristics of the projects to be designed in order to select the most appropriate set of technologies. |
|
C6 |
HAB06 Apply mobile and networked communication technologies for the generation of multi-user interactive environments. |
|
C7 |
HAB07 Employ input and output devices to create XR systems. |
|
C8 |
HAB08 Construct a development workflow compatible with the generation of narrative, visual and audio content. |
|
C9 |
HAB09 Analyse evidence gathered in problem solving using the scientific method. |
|
C10 |
HAB10 Use basic tools of information and communication technologies (ICT) necessary for the exercise of their profession |
|
C11 |
HAB11 Produce texts of different types especially related to their professional profile, facilitating their understanding by the people to whom they are addressed. |
|
C12 |
HAB12 Debate and argue constructively the solutions to proposed challenges. |
Choose D
|
Code |
Competences |
|
D1 |
CMP01 Integrate Extended Reality methodologies, proposing appropriate solutions from an industrial, technical and economic point of view. |
|
D2 |
CMP02 Innovate new products or services, focusing on users (UX) and different use cases. |
|
D3 |
CMP03 Manage knowledge in design applied to the business model and to the design of immersive technologies, applying techniques of analysis of new demands and user preferences. |
|
D4 |
CMP04 Design effectively complex design engineering projects, solving the conceptual, technical and organisational aspects of the project. |
|
D5 |
CMP05.1 Process information from different sources for its use in the study and analysis. |
|
D6 |
CMP05.2 Extract information from different sources for its use in the study and analysis. |
|
D7 |
CMP06 Evaluate the economic costs and business opportunities derived from the application of Extended Reality both in production processes and in R&D&I processes. |
|
D8 |
CMP07 Plan and coordinate tasks in interdisciplinary or transdisciplinary teams, offering proposals that contribute to the efficiency of collaborative work |
|
D9 |
CMP08 Integrate respect for diversity and equity among all people in their profession, implementing an inclusive approach with a gender perspective. |