Lecturing |
Each lecture session will be presented by the lecturer, setting examples for a better understanding of the contents. By raising issues in theoretical contents and examples, the active student participation will be boosted and assessed.
Office presentations and the blackboard will be used to convey information such as definitions, graphics, pictures, etc. To the extent possible, copies of the presentations will be provided to the students prior to the lecture, focusing the effort of the lecturer and students on the exhibition and understanding of the knowledge. Printed reproductions of the presentations should never be considered as substitutes for notes taken in class or the texts suggested in the bibliography, but as complementary material.
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Problem solving |
Activities where problems related to Graphic Engineering are formulated. The student must develop adequate or correct solutions through the practice of routines, the application of formulas or algorithms, the application of transformation procedures of the available information and the interpretation of the results. This methodology constitutes a complement to lecturing. |
Collaborative Learning |
Implementation of activities that require active participation and collaboration among students. |
Seminars |
Activities to reinforce learning through a supervised group resolution of practical exercises linked to the theoretical and practical contents of the subject. Those exercises in laboratory classes that students were unable to finish, need to be addressed in their study hours and if there is any difficulty or question, they can be resolved in these seminars.
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