Guia docente 2016_17
Facultad de CC. Sociales y de la Comunicación
Grao en Comunicación Audiovisual
 Subjects
  Video games: Design and development
   Learning outcomes
Expected results from this subject Training and Learning Results
1.- Identify the technicians and processes of production and diffusion of products *entretenimiento interactive, in his diverse phases, from the point of view of the organisation and management of the technical resources, humans and budgetary necessary C3
C8
2.- Recognise the resources, elements, methods and procedures used in the construction interactive products of *entretenimiento. C8
C17
3.- Use the technicians and processes of production and diffusion of products *entretenimiento interactive, in his diverse phases, from the point of view of the organisation and management of the technical resources and necessary humans C17
C24
D3
4.- Design personal projects of innovative creation in the field of the *entretenimiento interactive near to the indie proposal that are developing in the actuality and value the importance to correct the errors and differences that produce along the creative process B6
D3
D5
5.- Organise the work in team and interpret the roles that commission them in each moment as well as assume the leadership of the group if it was necessary and respect the differences between all the members of the team. D2
D7
6.- Organise and schedule the tasks to determine the decisions *prioritarias in the different processes of an interactive production of *entretenimiento D6
7.- Defend in public an innovative project according to the canons of the disciplines of the communication B5
Universidade de Vigo            | Rectorado | Campus Universitario | C.P. 36.310 Vigo (Pontevedra) | España | Tlf: +34 986 812 000