Troubleshooting and / or exercises |
Related that theory and practical of analysis and takes of decisions on ranking of motor games according to rankings seen in the theory. |
20 |
|
B6 B7
|
C1 C5 C6 C24 C25
|
|
Practical tests, real task execution and / or simulated. |
Execution of the tasks/games proposed in the 15 practical kinds in practical kinds manifesting an active participation, observation and critical analysis envelope the process of education-learning |
30 |
|
B4 B6 B7
|
C1 C5 C6 C24 C25
|
|
In the first announcement: The theoretical part will add until the 40 % (the proofs of type test and Resolution of problems and/or exercises) the practical part the 60 % (practical proofs ... And works). It will be necessary to surpass the 5 (the 50 % of the note)so much in the theoretical part like the practice separately. For the second announcement: In the theoretical part: the parts approved will take into account with the corresponding note. In the practical part:This part will recover by means of an on practical suppositions of the play engine, that the *alumnado has to resolve according to the practical theoretical content of each one of the parts |