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Choose A
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Code |
Training and Learning Results |
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A1 |
Possess and understand knowledge in an area of study that builds upon the foundation of general secondary education and, while supported by advanced textbooks, also includes aspects that involve knowledge at the forefront of its field of study. |
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A2 |
Know how to apply knowledge to a professional activity or vocation and possess the competences typically demonstrated through the development and defence of arguments and the solving of problems within their field of study. |
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A3 |
Have the ability to gather and interpret relevant data (normally within their field of study) in order to make judgements that include reflection on relevant social, scientific, or ethical issues. |
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A4 |
Be capable of communicating information, ideas, problems, and solutions to both specialist and non-specialist audiences. |
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A5 |
Develop the learning skills necessary to undertake further studies with a high degree of autonomy. |
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Choose B
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Code |
Knowledge |
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B1 |
Be able to analyse and synthesise. |
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B2 |
Be able to organise and plan. |
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B3 |
Be able to manage information effectively (the ability to retrieve and analyse information from a variety of sources). |
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B4 |
Be able to communicate complex problems and projects clearly, both orally and in writing, within a field of study. |
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B5 |
Understand and acquire the ethical foundations necessary for professional development. |
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Choose C
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Code |
Skill |
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C1 |
Possess sufficient knowledge to carry out all design processes in a coherent manner. This includes the collection and analysis of data, formal synthesis, the application of knowledge in practice, the formulation and defence of a design concept, and its development through to implementation, manufacturing, and production. |
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C2 |
Be able to identify problems that can be solved through design, formulate them as design challenges, gather the relevant data required to develop the project, propose a design concept and establish formalisation criteria, select appropriate materials and construction processes for each case, ensure consistency in decision-making, and evaluate the results obtained. |
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C3 |
Understand the aesthetic foundations of design (morphology, structure, colour, space, volume, tectonics, typography, and composition). |
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C4 |
Be proficient in the conceptual and technological tools and methodologies applicable to a design project (specialised software, traditional and digital representation systems, construction of mock-ups, models and prototypes, photography, video techniques, audiovisual and interactive graphics, animation, and illustration), and demonstrate skill in the use of other techniques, specific procedures, materials, technologies, and production processes. |
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C5 |
Understand the specific terminology and languages applied to design processes, including pre-press and traditional and digital printing systems, graphic techniques, digital media, audiovisual graphics, and interaction design. |
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C6 |
Understand the foundations and principles governing the use of typography, as well as the technological and conceptual criteria underlying its design and application. Demonstrate knowledge of the history of typography and the role it has played in the evolution of graphic and editorial design throughout history. |
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C7 |
Understand the basics of descriptive geometry and demonstrate skill, confidence, and proficiency in the different systems of representation commonly used in graphic design and fashion design. |
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C8 |
Understand the symbolic values and the processes involved in product design, visual communication, design systems, and design services. |
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C9 |
Acquire proficiency in the techniques associated with the cross-disciplinary fields of photography, video editing, animation, illustration, and infographics. |
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C10 |
Be able to apply appropriate research methodologies in design, including the identification of sources, their analysis, interpretation, synthesis, and the motivation to apply and further develop them. |
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C11 |
Understand and manage volumetric, three-dimensional, and constructive aspects in their virtual dimension through 3D modelling. |
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C12 |
Understand the fundamentals of design management and its professional context (economic aspects and their implications, legal issues, current regulations, project management, best practices, and codes of ethics), enabling their application both in individual and collaborative design projects and in professional interactions with design service providers. |
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C13 |
Be able to critically analyse the evolution of the aesthetic, historical, material, economic, and conceptual values of design. Understand the historical development and the conceptual foundations of contemporary design discourse. |
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C14 |
Understand the materials, procedures, and techniques associated with each specific creative language, as well as the vocabulary and concepts inherent to each particular artistic technique. |
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C15 |
Be able to work with volumetric, structural, and production-related aspects in the context of products that provide three-dimensional support for graphic design (packaging and container design, signage systems, objects, and simple products for environmental and spatial design). |
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C16 |
Understand current regulations, standardised formats, ergonomics, and the techniques of material reuse and sustainable design that govern the quality of products providing three-dimensional support for graphic design (packaging industry, signage systems, and simple objects for environmental and spatial design). |
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C17 |
Be able to use the specific terminology of the different languages applied to design processes, as well as the formats and technical specifications of audiovisual design products intended for different screen-based media (TV, mobile devices, tablets, PCs, projections, and multimedia installations). |
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C18 |
Master and apply the principles of interactivity and information architecture in design projects (narrative structure, sequentiality, sound, usability, user experience, and responsive design). |
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C19 |
Understand the theory and history of design and fashion, as well as the vocabulary and conceptual foundations of fashion design. |
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C20 |
Be able to solve problems within an interdisciplinary fashion design environment, maximising both aesthetic and formal possibilities. |
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C21 |
Be able to apply the knowledge, technologies, tools, and standard construction techniques commonly used in the field of fashion and garment design. |
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Choose D
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Code |
Competences |
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D1 |
Work from a gender perspective across different fields of knowledge and in professional practice with the aim of contributing to a fairer and more equal society. |
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D2 |
Be able to communicate effectively, both orally and in writing, in the Galician language. |
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D3 |
Understand the principles of sustainability and environmental responsibility in order to promote the fair, responsible, and efficient use of resources. |
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D4 |
Have the ability to generate new and innovative ideas in the fields of creativity and design. |
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D5 |
Be able to lead and manage creative and design projects. |
| Universidade de Vigo
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Reitoría |
Campus Universitario |
C.P. 36.310 Vigo (Pontevedra) |
Spain |
Tlf: +34 986 812 000
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