Guia docente 2017_18
Facultade de CC. Sociais e da Comunicación
Grao en Comunicación Audiovisual
 Materias
  Videoxogos: Deseño e desenvolvemento
   Bibliografía. Fontes de información
Bibliografía Básica Bogost, I, Persuasive Games, Mit Press, Cambridge
Engenfeldt-Nielsen, S.; Hedide-Smith. y Tosca, S., Understanding Videogames, Routledge, 2008
Flanagan, M, Critical Play Radical Game Design, Mit Press, 2012
Irish, Dan, The Game Producers Handbook, Premier Press, 2005
Laramée, F. D, Secrets of the Game Business, Hingham: Charles River Media.,
Salem, K and Simmerman E, Rules of Play, Mit Press, 2004
Despain, Wendy, Writing for Videogame Genres, A.K.Peters, 2009
Bibliografía Complementaria Bentley, F and Barrett, E, Building Mobile Experiences, Mit Press, 2012
Bushoff, B et Al, Developing Interactive Narrative Content, Hightext Verlag, 2002
Coleman,B Foreword by Clay, Hello Avatar Rise of the Networked Generation, Mit Press, 2012
Corneliussen, H and Walker Rettberg, J, Digital Culture, Play, And Identity A World of Warcraft® Reader, Mit Press, 2012
Jones, S.E. and Thiruvathukal, G.E., Codename Revolution The Nintendo Wii Platform, Mit Press, 2012
Jorgenesen, K, Gameworld Interfaces, Mit Press, 2013
Jul, J, A Casual Revolution Reinventing Video Games and Their Players, Mit Press, 2012
Macluhan,M, Understanding media: The extensions of the man, The new American Library, 1964
Marcos Molano, M., & Santorum, M., I Congreso Internacional de Videojuegos, Icono 14, 2010
Marcos Molano, M., & Santorum, M., La próxima Next Gen., Icono 14-, Icono 14, 2009
Murray, Janet H, Hamlet on the Holodeck. The future of narrative in cyberspace, Mit Press, 1997
Murray, Janet H, Inventing the medium, Mit Press, 2012
Parlett, D, The oxford history of board games, Oxford University Press, 1999
Taylor, T. L., Raising The Stakes E-Sports and the Professionalization of Computer Gaming, Mit Press, 2012
Despain, Wendy, Professional Techniques for Videogame Writing, A.K.Peters, 2008
Juul, J, Half -Real, Mit Press, 2011
Juul, J, The art of failure, Mit Press, 2013
Dillon, Robert, On the way to fun, A.K.Peters, 2013
Rogers, Scott, Level Up, Wiley, 2014
Juul, J, A Casual Revolution, Mit Press, 2010
Costikyan, G, Uncertainty in Games, Mit Press, 2013
Férnandez Gonzalo, Jorge, Pixelar a Platón, Micromegas, 2015
Leaver, T & Wilson M, Social, Casual and Mobile Games, Bloomsbury, 2016
Universidade de Vigo            | Reitoría | Campus Universitario | C.P. 36.310 Vigo (Pontevedra) | España | Tlf: +34 986 812 000