2. Encapsulation
|
a. Classes, interfaces and packages
b. Methods and variable member. Visibility. Resolution of field.
c. Method constructor
d. Step of parameters: pointers and references
e. Pointers to objects |
4. Object-Oriented design |
a. Design Basics
b. Use of UML diagrams |
6. Exception Handling |
a. Exception Basics
b. Handling Java exceptions |